|
||||||||||||||||||||
|
|
|
| |
UDC 101:30:004.946
syndrome, which does not go away even after a long sleep and rest. Analysis of the literature. The works used were authors: Y. Dorozhkin., K. N. Yakimenko, V. G. Voronkova, O. Kivlyuk, R. Andryukaitene , O.P. Punchenko, E.S. Balabanova, M.G. Burlutskaya, A.N. Demin, G. Baker, A. Fartushnaya, L. I. Kemalova, E. A. Medvedev, D. Kipper, A. Rollings, D. Morris, N. M. Popova, and many others. Aim and tasks of the article is to address the problem of chronic fatigue and constant stress and such means of compensation as alcohol, drugs, games, flight to virtual reality, (books, films, series) that can help you relax and distract from daily stress for a while. Objectives of the study - in the context of the stated goal, the essence of games and immersion into virtual reality is revealed as a manifestation of marginality. Research Methodology The methodology is based on an integrated approach, analysis and synthesis; synergistic approach. The result of the study. For respectable and trustworthy citizens who live a completely comfortable life, ?for no reason at all?, an unprecedented aggression erupts, directed at others. Unsettled life of the population (problems at work, lack of funds and, as a result, loans) leads to a decrease in the social expectations of the marginal, creates stressful situations, which leads to enthusiasm for illusory means of compensation, which can help distract from daily stress for a while. Conclusions. The need to escape from reality can be expressed in gambling, and sometimes in alcoholism and drug addiction. role-playing movement, computer games, care in virtual reality. (films, series, books). This is just one of the ways to escape from problems in life. Wouldn't have them, you would have found something else. Keywords: marginality, games, computer games, stress, chronic fatigue, aggressiveness, compensation, virtual reality. Cyberspace |
|
| |
| |
Веб-майстер Попівща В.О. |
|